200 Perplexing Chess Puzzles by Martin Greif PDF

By Martin Greif

Checkmate! those fun-filled mind teasers increases your ability. every one chessboard puzzle has its items in a especially conceived tricky association. you want to whole a given job in a selected variety of strikes: "White to play and mate in 5 strikes, " for instance. a few puzzles sharpen either your shielding and offensive acumen, and plenty of concentrate on your endgame-the most vital part of chess. strategies are within the again. a hundred and forty four pages, two hundred colour illus., five 3/8 x eight 1/4.

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Checkmate! those fun-filled mind teasers increases your ability. each one chessboard puzzle has its items in a particularly conceived tricky association. you need to whole a given job in a selected variety of strikes: "White to play and mate in 5 strikes, " for instance. a few puzzles sharpen either your protecting and offensive acumen, and plenty of specialize in your endgame-the most vital part of chess.

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Bb2 Rad8 21. Nc1 Bxe2 22. Rxd7+ Rxd7 23. Nxe2 Rd2 and wins) Nd5 21. Bxf8 Rxf8 22. g3 Ne3 23. Rd2 Rfd8 24. Kf2 Ng4+ 25. Bxg4 (best) Rxd3 26. Rxd3 Rxd3 and should win. 17. e5 Lasker: The champion's seventeenth move was a well laid trap, for had I played 17... exf5 I would have removed White's weakness from e4, and would have given him a free game for attacking purposes. I therefore selected 17... e5 as my reply, which kept my pawns well joined and in a good position. 18. Bg5 Showalter: Why this strengthening of the e-pawn instead of} 18.

Rg1+ Rg2 44. Rxg2+ hxg2 45. Bc5 Bd8 46. b4 Kg5 47. Kd7 Bf6 48. b5 Kf4 49. b6 Black resigns. 1-0 Submit Your Game Home About Us Contact Us Newsletter Sign-Up Site Map This site is best viewed with Java-Enabled MS Internet Explorer 6 and Netscape 6 browsers set at 1024x768 screen size. com unless otherwise noted. 0 unless otherwise noted. htm (4 of 4)03/04/05 17:14:26 Chessville - Instruction - Annotated Games - Lasker v Steinitz 1894 Game 10 Chessville Today is April 03 Site Map If you have disabled Java for your browser, use the Site Map (linked in the header and footer).

Ka1 Rxe3 51. gxf3 Rc3 winning a third pawn for the piece, and owing to the indefensible nature of White's remaining pawns, his game would be untenable. gxf3 Rc3 with a winning ending as White's remaining pawns seem indefensible. Na3 Steinitz: This appears to win by force. Lasker: This appears to win by force. Rxb1 Rxc3+ and should win. Rf8+ Be8 and wins. Rc1 Rc4 Steinitz: Threatening of course Bxe2+, followed by Rxb4. f5 (sealed) Steinitz: At this stage the game was adjourned for the day, Black sealing the text move.

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200 Perplexing Chess Puzzles by Martin Greif


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