By Gary Rosenzweig
Research ActionScript 3.0 the thrill manner, via developing sixteen nice video games: actual, powerful video games – not only “web toys”!Highly-rated ActionScript instructional, now with seven new 3D and card video games! Code and methods simply adaptable to education, ads, and extra For Flash artists studying ActionScript, Flash programmers looking to create video games, and upgraders from ActionScript 1.0/2.0. contains a bankruptcy on constructing video games in Flash for the iPhone!
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Additional resources for ActionScript 3.0 Game Programming University, 2nd Edition
Worse than this example is using untyped variables, which are Objects. They can store numbers and integers, but have far more overhead. Also, look out for creating MovieClips that can be single-framed Sprites. Did You Remember to Include All Fonts? Using dynamic ActionScript with text fields is tricky. If you put text fields on the stage and forget to embed the fonts that they use, you get error messages. Worse than that, if you dynamically create text fields and try to use fonts that aren’t embedded in your movie, then you might just get blank spaces instead of text.
You can do the same even if the code isn’t identical. For instance, suppose you have a loop where you place 10 copies of movie clip A on the left side of the stage and another loop where you place 10 copies of movie clip B on the right side of the stage. You could create a function that takes the movie clip reference and the horizontal position for placement and places the movie clips. Then, you can call it twice, once for movie clip A and once for movie clip B. Test Your Code in Small Pieces As you write your code, test it in as small pieces as possible.
Class, Function, and Variable Names Even if you try to follow the good programming practices noted earlier in this chapter, you can still make some simple mistakes that could be hard to track down. Remember Case Sensitivity When you name a variable or function, case matters. So, myVariable and myvariable are completely different. Likewise, a class named myClass runs the function myClass when it initializes. If you have named it myclass by accident, however, it is not called. Differences in variable names are usually caught by the compiler because a misspelled variable name would not have been initialized.
ActionScript 3.0 Game Programming University, 2nd Edition by Gary Rosenzweig